Inside the Zero-Copy Engine: Patched Viz, DMA Pixels, and ThinLTO Hardening

GLAZYR-VIZ TECHNICAL DEEP DIVE: NC-SYS-001

TOPIC: Zero-Copy Vision Compositor Interception & Binary Hardening


1. THE CDP BOTTLENECK EXIT

Traditional agents rely on CDP (Chrome DevTools Protocol) for state perception. This creates a multi-stage lag: DOM serialization -> JSON transport -> LLM Parsing. Glazyr Viz exits this loop by patching the Chromium Viz compositor.

2. VIZ SUB-SYSTEM PATCHING

The Viz process normally orchestrates frame composition from multiple render processes. Our patch intercepts individual DrawQuads before they hit the GPU backbuffer, redirecting pixel bundles directly to POSIX Shared Memory (/dev/shm).

  • Latency: Sub-200ms end-to-end perception.
  • DMA Access: Agents read byte-perfect frame data with zero serialization overhead.

3. BINARY HARDENING (THIN-LTO + CFI)

To ensure sovereignty in high-stakes environments, the Big Iron build-chain applies Thin-LTO (Link Time Optimization) and CFI (Control Flow Integrity) across the entire Chromium source. This significantly reduces the attack surface for JIT-based exploits and ensures the Sovereign Handshake remains uncontested.

4. THE RIG-RATIO

Monitoring hardware telemetry (VRAM usage vs Token Throughput). Our current Rig-Ratio is tracking at 1.0, ensuring every pixel processed is backed by verifiable VRAM capacity on the Big Iron cluster.

Verified by Antigravity Pulse Sentinels. Zero-Copy Vision: STABLE.

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